Pixel Chronicles
An online pixel-art RPG. Summon a team of monsters, craft your gear, build up your island, and push through the world alongside other players.
Made by one developer, and still growing.
What you do
Every number below is read straight out of the game build, so it matches what is actually in your hands.
Summon and collect
42 monsters across six elements, each with their own skills and a passive. Summon them from totems, level them, and build a team that covers your weak spots.
Clear the campaign
Six chapters and 84 stages, from Sylvoria Plains to Ashveil Volcano, each with waves that get meaner on Hard.
Run the dungeon
Antique Ruins, nine tiers deep. Every clear rolls an accessory — the tier and the rarity are drawn separately, and the odds shift as you go deeper.
Raid with two friends
Shadow's Citadel is a three-player fight ending on Noxyros. It costs a Raid Key and pays out of shared loot pools, with a rare table on top.
Gather, craft, build
Mine, chop and harvest across six biomes, then turn it into 121 items through 76 recipes — and raise your own mines, sawmills, forge and workshop.
Play with others
Global and guild chat, friends, and a PvP arena. The world is online, so progress happens alongside everyone else.
The wiki
Searchable, filterable, and regenerated from the game project itself. Look up what a monster drops, which biome a resource spawns in, what a recipe needs, or the exact odds on a dungeon accessory.
Open the wiki →About
Moonforge Games is a one-person studio. Pixel Chronicles is built, balanced and updated by a single developer — which is also why the community matters so much: the Discord is where bugs get reported, ideas get argued about, and updates get announced first.
Come say hello.
Join the Discord →